It can also lead to violence should the exchanges of insults on the games’ chat function go overboard or if money is involved. But that hasn’t stopped people from using their phones while driving as the data below clearly indicates. People who use Facebook more than once per hour are more likely to experience conflicts with their partners. The first things that come to mind are physical activities like exercise, sports, or any fun recreational activity. Alcohol addiction is detrimental to a person’s physical, mental and social wellbeing. 35% of whom do within five minutes. Your email address will not be published. The global esports market was also expected to reach $1.4 billion by the end of 2020. With an average of nearly 8 hours per week spent on video games, German gamers are global leaders. 2011. Following IBIS World data, there were 171,512 businesses in the 2019 gaming market in the US. By the end of 2020, the video game market is expected to reach $164.6 billion, a considerable growth since 2018, when the revenue of this industry was only $131 billion. five years’ time. The basic version of this game is free to download and play, but the microtransactions for the in-game skins, “Battle Pass” updates, and emotes make up for this enormous sum. Recent addiction statistics point out that over 10 million gamers across the globe are addicted to video games. This potentially affects one’s academic or professional performance. 40% of adult users check their mobile device within five minutes of waking up. The best video games to play during lockdown, ... video game addiction statistics 2020: 8 results. In 2018, Americans spent $6.8 billion more on video games content than the previous year, or $35.8 billion. Save my name, email, and website in this browser for the next time I comment. Heavy users, on the other hand, touch their devices 5,427 times a day. They are controversial. By player count, the most popular video game of all time on a global scale is the Chinese free-to-play video game CrossFire, developed by Tencent Games/ SmileGate in 2007. Unhooking yourself from the stranglehold of your favorite gadgets boils down to seeing technology addiction for what it really is—an uncontrolled habit. Video games stimulate the parts of the brain that are responsible for impulses and rewards. The most popular PC gaming marketplace, Steam, marked a record of concurrent users during the beginning of the COVID-19 pandemic. According to a study in 2017, there are about 210 million people addicted to the internet and social media worldwide. The poorest revenue (2% of the total) in 2019 was projected to come from PC browser games and games played on tablets (9%). Following IBIS World data, there were 171,512 businesses in the 2019 gaming market in the US. Video game addiction statistics from this study revealed the following: 1. A version of this story was originally published in 2018 and has been updated. Teens, on the other hand, spend almost nine hours daily on social media. In the US, 11.5% of gamers aged 26-35 years play more than 20h per week. Its comprehensive set of tools will help streamline your operations. follows the exponential growth of the numbers of players and is expected to reach a market value of $90 billion by the end of 2020, which is $11.4 billion more than the value in 2017. The last thing most people look at before going to bed is a smartphone. One thing they do agree on is that the percentage of players who meet the proposed criteria for addiction to video games is small. Reaching an all-time record of 11.45 million concurrent users in March 2020, Counter-Strike: Global Offensive is the most played PC game during the pandemic lockdown. In 2019, the most prolific world region for new gamers was Asia-Pacific, with some 1.3 billion registered gamers. “Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia.” PLoS Biology 9. Steam counts 20.3 million concurrent users during the coronavirus lockdown. But for some percentage of users, the binge comes with a dark side: internet and gaming addiction. Alcohol is the most widely-abused substance in the United States, yet alcoholism is often left untreated. Almost three-quarters of American households play video games. Top Searches Holiday Gifts. The male-to-female ratio of gamers for 2019 was almost equal in the UK (51% vs. 49%). American smartphone users, on average, launch social media apps 17 times a day. More than 2 billion people play video games globally, including 150 million in … Hardcore gamers dwarf that amount. As stated earlier, there are over 23 … READ NOW. Smartphones were projected to account for 36% of the total. 72% of users refuse to move more than five feet away from their devices. Here are some of the statistics that show how pervading video game addiction really is. The US is second, with an average of 7.61h, followed by Singapore (7.44 hours per week). This is a cause of distracted driving, which leads to car accidents. The fact is it only takes a few seconds to figure in a collision at high speeds. Also, phone brands release upgrades every year, so the high usage rate of smartphones won’t be losing steam anytime soon. Following these estimations, by the end of 2021, there should be around 254 million new players. The average user checks his phone every 12 minutes. Violent Crime Rates & Video Game Sales, 1998-2015 Source: Entertainment Software Association, “Essential Facts about Games and Violence,” theesa.com (accessed June 12, 2018) 11. If the population is sliced down to just millennials and Gen Z-ers, the rate would be up to 74%. However, according to these. But gaming can become problematic when it starts being prioritized over your relationships, career and obligations. Nowadays, a good project management software solution also takes the role of a virtual workspace that can accommodate…, Accounts payable, or AP, is a subset of accounting that deals with recording, managing, and finally paying the money owed by the company to its suppliers or creditors. Statistics on Alcohol Addiction and Abuse. 80% of smartphone users check their phones within one hour before going to sleep. Digital addiction and I couldn't put the phone down it was the way simultaneously cutting my arm off. Furthermore, this age group is most likely to play at work. Gamers aged 26-35 play, on average, 8 hours and 13 minutes per week, which is the longest average time spent playing among all age groups. Being young typically means going out with friends, being at fun parties, and traveling to pristine locations. 52% of teen users meet up with their friends but still spend a long time on their phones despite being together. However, the most popular video game by the number of sold copies is Minecraft, released by Mojang in 2011 and sold in more than 176 million copies around the globe. The basic version of this game is free to download and play, but the microtransactions for the in-game skins, “Battle Pass” updates, and emotes make up for this enormous sum. Are cell phones becoming more popular than toilets? It comes as no surprise that those themes are typically found on the social media accounts of youngsters. Likewise, a facility dedicated to treating this type of addiction was opened in the United States in 2013. Videogame addiction, if left unchecked, can ruin lives, friendships, careers, and one’s health. There is a selection of apps for any type of activity, which is why mobile phones have easily penetrated nearly every aspect of life. By 2025, 72.6 of all internet users will use just their smartphones to surf the web. Video game addiction statistics can give us insights into how widespread the issue is, and whether we need to be worried about our gaming habit. Video game addiction is compulsive or uncontrolled use of video games, in a way that causes problems in other areas of the person's life. Estimations show that around 3-4% of the total number of US gamers are suffering from “gaming disorder” – the official WHO’s definition of the gaming addiction. Male hardcore gamers own an average of 80.21 games while females have 64.44. 78% of teen users check their devices at least every hour. Like problem gamblers, video-game addicts are … 21% of the same age group feel restless when they’re unable to check messages on social media. The projected video game industry growth for the period 2020-2025 is expected to evolve with an annual compound growth rate (CAGR) of 12% and reach a staggering $300 billion by 2025. Battle Royale phenomenon, Fortnite, reached $2.4 billion in annual earnings in 2018, which is the highest ever amount for a video game, according to SuperData stats. If smartphone addiction has its own phobia, gaming addiction is officially recognized by the World Health Organization as an illness. Nov 22, 2020 3:00 PM. The average smartphone user typically spends one hour and 16 minutes daily on the top 5 social media apps. 33% of teens spend more time communicating with close friends online instead of meeting up in person. Furthermore, this age group is most likely to play at work. Significant Yoga Statistics: 2019/2020 Benefits, Facts & Trends, 37 Leadership Statistics: 2019/2020 Data, Trends & Predictions. However, everybody wants a part of the “gaming cake,” and stepping into this industry means getting ready for some severe competition. An addiction is defined as an individual’s inability to control use of a substance or behavior in spite of negative consequences and functional impairment in life. Value of the video games advertising market worldwide 2015-2024. Aside from playing, male hardcore gamers spend 1 hour and 53 minutes daily researching games while females spend 1 hour and 30 minutes. With social media comes smartphones, and with the excessive use of smartphones comes the likelihood of addictions. A 2019 report reveals that most gamers around the world (30.6%) spend between 1 and 3h playing consecutively. 56% of parents admit to using their phones while driving. There are 2.7 billion gamers in the world. What’s more, a 2015 survey reveals that 42% of the researched video games have tobacco-related content, inciting young gamers to smoke in higher numbers than other students, Germans spend 4.96 hours, on average, on their longer gaming session, ranking 3. the most enthusiastic players were shown to be Japanese gamers, whose average longest gaming session is 5.14h. Every year, worldwide, alcohol is the cause of … It’s all fun and games … until it isn’t. As the stats below suggest, people bring their smartphones just about everywhere, even in scenarios that don’t call for remote communication. Furthermore, around 70 million people were expected to follow Esports finals in 2020, before the outbreak of the COVID-19. In fact, psychiatrists have included “internet addiction” in their manual of mental disorders. 41% of teens admit to spending too much time on social media. Video games have the power to shift our attention for a while, and during this difficult period, they can give us a break from the coronavirus-infested reality. Currently, more than 2.6 billion people around the globe are playing video games, and for 2021, 125 million newcomers are expected to join them. 72% of teens witness their classmates watch videos, play games, and use social media on their phones while in class. From online games to participation in gaming culture, the Internet often acts as a critical space for the development and experience of video game addiction. The average time gamers spend playing per week is 7.11h, which is by 19.2% more than the time gamers spent in 2018 (5.96 hours). data for players shows that the average gamer in the US is a 33-year-old male with an education degree. Adolescents spend more time playing video games than reading, doing homework, and engaging in sports and active leisure. The global phenomenon of video game playing seems resistant to the global crisis of this type, and with it, a sure bet for many aspiring entrepreneurs, as the. 0.3% to 1% of the general population fit the criteria for a video game addiction diagnosis in the US, UK, Canada, and Germany. attest. All B2B Directory Rights Reserved. What’s more, a 2015 survey reveals that 42% of the researched video games have tobacco-related content, inciting young gamers to smoke in higher numbers than other students, smoking statistics confirm. … Nevertheless, these video game statistics show that the interest in playing games will only grow in the foreseeable future, enriching many lives with quality entertainment. Today, there are more than 2.6 billion people around the globe actively playing video games, Newzoo estimations state. 30% of teens wind up not doing what they wanted to do because they were sidetracked by their phones. In the US, 46% of video game players are female. 1 in 5 Americans would rather get their news on social media than in newspapers. 41% of teens feel overwhelmed by the number of notifications they receive every day. Input your search keywords and press Enter. Videogame addiction is also linked to smartphone addiction since mobile phones carry a massive number of gaming apps. Recent. Symptoms of excessive gameplay include fatigue, carpal tunnel syndrome, headaches, and a lack of personal hygiene. It’s the same dopamine release process that triggers addiction to video games, screens and chemicals, such as alcohol. Additionally, most American players (61.4%) are downloading their video games. And now, video games have just become an internationally recognized addiction. In comparison, in 2019, this game counted around 767,000 concurrent players at its peak, ranking 3. after Player Unknown’s Battlegrounds (1.085 million) and DOTA 2 (1.036 million). There are around 33,500 games on Steam, and 327,000 on Google Play. 19.5% were playing less than 1h, while 15.5% were spending 5 to 10h. Although it is not yet recognized by the American Medical Association as a diagnosable disorder, video game addiction is a very real problem for many people. Your email address will not be published. Speaking of sex, 20% of 18-34-year-old phone owners use their devices during intercourse. The average US gamer has an academic degree and defines himself as a casual player while gaming for around 7 hours and 37 minutes per week on a mobile device. On average, users spend 2 hours and 51 minutes on their phones. Video games are a great source of entertainment and can be associated with positive health benefits including improved vision, creativity, and cognition when played in moderation. Unfortunately, 19% of them end up dropping their phones inside the bowl. The light emitted by phone screens reduces the body’s production of melatonin, causing users to have trouble sleeping. The male-to-female ratio of gamers for 2019 was almost equal in the UK (51% vs. 49%). How Many Texts Do People Send Every Day (2018)? 8th graders who use social media heavily are 27% more prone to depression. For teenagers, the fear of missing out is often a good enough reason to pick up the device, which lends to their high usage rate. The average length of time spent pla… Dec 21, 2020 | … 58% of smartphone users will check their phones at least once every hour. The negative effects of video game addiction are clear for perceptive individuals to see. Heavy use of social media can lead to increased narcissism. Between 11%-43% of social media users in the US feel bad when their posts receive only a few likes. 70% of workers feel that they are distracted by their mobile phones while at work. Reaching an all-time record of 11.45 million concurrent users in March 2020, Counter-Strike: Global Offensive is the most played PC game during the pandemic lockdown. 33% of adult users use their phones while on romantic dates. (Variety; Forbes; Globe News Wire; Newzoo). The National Safety Council estimates that 1.1 million car crashes were caused by cellphones. An analogy can be…. 35% weren’t able to do things that they needed to do for the same reason. 36% of millennials admit that they spend two or more hours at work tinkering with their mobile devices for personal use. Internet users spend the most time on Facebook at 58 minutes, followed by Instagram at 53 minutes, Snapchat at 49.5 minutes, YouTube at 40 minutes, and Whatsapp at 28 minutes. 660 million registered, and 8 million concurrent players, this 3D, military-themed, first-person shooter game is very popular in the world’s biggest video game market – the Asia-Pacific region, bringing $957 million in annual revenue through microtransactions. Moreover, 8.2% of American gamers spent a staggering 10-15h consecutively playing video games in 2019, whereas 4.6% spent more than 15h. From its estimated worth of $152.1 billion in 2019, the industry is projected to double in size in just five years’ time. Videogame addiction can lead to poor sleeping habits and insomnia, a disruption in eating habits, reduced social skills, losing friends, and a heightened risk for seizures. The US data on. 26-35 play, on average, 8 hours and 13 minutes per week, which is the longest average time spent playing among all age groups. A smaller percentage of the surveyed (24.5%) admitted to playing between 3 and 5 hours in a single session. Psychiatrists have the tools and the know-how to help you manage your addictions better. Also, 1 in 10 adults admits to using their phones while having sex. Though this disorder […] Smartphone addiction probably won’t be as serious if people weren’t so addicted to social media to begin with. The researchers classified seven percent of these gamers as “dependent”. Heavy use of social media can lead to lower self-esteem. 52% of teen users talk on the phone while driving. Among these, the greatest number (around 812,000) can be found on the App Store. Meanwhile, its portability gives it an edge over other devices like laptops and tablets, allowing users to slide it into their pockets or bags. Males play significantly more than females, with males averaging 7 hours and 53 minutes per week while females clocked in at 6 hours and 17 minutes. Technology addiction may easily be brushed off as an overreaction to today’s dependency on electronic devices, but a lot of cases of the said condition were proven to have serious implications. This amounts to more than five years of his life. People with smartphones far outnumber those who have toilets. In the US, 46% of video game players are female. In a survey conducted by Zendrive in 2017, it was found that drivers use their phones in 88% of their trips. Males play for 4 hours and 43 minutes daily while females play for 4 hours and 23 minutes. Backed by many years of experience, SAP ERP is one of the leading ERP platforms available in the market today. $50 million in prizes are reserved for these e-sport professionals in America as well as China. However, everybody wants a part of the “gaming cake,” and stepping into this industry means getting ready for some severe competition. Because of hours spent playing video games, video game addicts exhibit fatigue and regularly sleep during school. 70% of teens mostly spend time on around 3-5 apps on their phones. A two-second distraction increases the likelihood of a car crash by 20%. Also, for US gamers, the most important feature of the video game is the performance, followed by its simplicity, and finally, its storyline. Excessive video gameplay may be a coping mechanism for those who have depression, anxiety, ADHD, and autism. Young, single women are the most addicted to social media among all market segments. So, what is the current state of the global and US gaming industry, what are the latest, most popular, lucrative, and addictive video games in the world, and who is most likely to be playing them? The immersive experiences doled out by some games have a tendency to bleed into real life, with the most hardcore gamers giving up other activities or relationships just to level up or advance to the next stage. Furthermore. American gamers are second in the world in regard to the time spent playing their longest video game session, right after the Japanese, a 2019 survey reveals. Video Game Addiction Stats. The Top 10 countries in terms of smartphone usage are Brazil, China, United States, Italy, Spain, South Korea, Canada, United Kingdom, Germany, and France. 52% of US adults get their news on social media. The average person spends more time in front of electronic devices than asleep daily, at 8 hours and 41 minutes. Uplay, on the other hand, counts 199 games. The National Highway Traffic Safety Administration lists mobile phone use as one of the major distractions while driving. Germans spend 4.96 hours, on average, on their longer gaming session, ranking 3rd in the world. 75% of US users use their phones in the toilet. 54% of male and 60% of female gamers in 2019 stated being casual players, while 12% of women gamers identified as being expert players. Most American gamers (27.6%) play 1-3h, and 23.4% spent somewhere between 3 and 5 hours. The highly addictive label was also earned by League of Legends, World of Warcraft, Call of Duty, and Candy Crush. ©2020 ModernGentlemen.net – All Rights Reserved. 50% of smartphone owners feel uneasy when they leave their phones at home. The average smartphone user touches their device 2,617 times a day, excluding the ones performed when the phone is locked. Facebook accounts for 22% of the internet time by the average American internet user. 58.6% of the youngest adult male gamers aged 15-25 would say yes to a career as a professional gamer if they could support themselves, as per the 2019 Limelight report. The video game industry growth follows the exponential growth of the numbers of players and is expected to reach a market value of $90 billion by the end of 2020, which is $11.4 billion more than the value in 2017. Smartphone addiction is the most prevailing type of technology addiction, so much so that the inability to use the gadget has spruced up its own phobia (nomophobia). 57% of American users admitted their screen time increased by more than an hour ever since the coronavirus lockdown was implemented. Most Common Causes of Distracted Driving Crashes in Teens, Survey: Tech Lovers Choose Cellphones Over Sex, Most U.S. Smartphone Owners Check Phone at Least Hourly, How often do you check your phone? Play on their phones rather give up sex than their phones within one hour and 53 minutes.. 10 million gamers across the world market revenue share worldwide 2020, by the of. % believe they were sidetracked by their phones while driving is banned in 41 States the! 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